weatherless...................69.48953% offense.......................39.71582% balance.......................35.98928% sun...........................17.00321% rain..........................16.29249% hyperoffense..................12.67324% semistall..................... 7.26732% multiweather.................. 5.39353% monotype...................... 5.20886% stall......................... 4.35433% voltturn...................... 3.09480% rainoffense................... 2.67512% sand.......................... 2.39603% rainstall..................... 0.95414% sunoffense.................... 0.88411% dragmag....................... 0.86447% monowater..................... 0.75268% mononormal.................... 0.63548% monoflying.................... 0.61894% monofire...................... 0.58222% monosteel..................... 0.49500% monobug....................... 0.42305% monodark...................... 0.32513% choice........................ 0.29957% sandoffense................... 0.28687% monograss..................... 0.28681% monopsychic................... 0.25092% monoghost..................... 0.24260% hail.......................... 0.21227% monodragon.................... 0.18309% trickroom..................... 0.16866% monoground.................... 0.15272% monoelectric.................. 0.12178% monorock...................... 0.11830% monofighting.................. 0.09190% sunstall...................... 0.08903% monofairy..................... 0.07122% hailoffense................... 0.05174% monopoison.................... 0.04017% monoice....................... 0.03554% trickhail..................... 0.01880% sandstall..................... 0.00699% tailwind...................... 0.00422% trapper....................... 0.00154% Stalliness (mean: -0.009) | -2.0|# |## -1.5|##### |######## -1.0|#################### |################## -0.5|######################## |############################ 0.0|############################## |######################### +0.5|#################### |################# +1.0|######## |######### +1.5|#### |#### +2.0|# |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%