weatherless...................88.70877% balance.......................44.75355% offense.......................25.61019% semistall.....................15.31407% voltturn......................11.22847% stall.........................10.89390% batonpass..................... 6.41399% sun........................... 4.55465% sand.......................... 4.26657% hyperoffense.................. 3.42829% rain.......................... 3.06474% dragmag....................... 2.65402% sandstall..................... 1.98650% sunstall...................... 1.20840% monotype...................... 1.00655% multiweather.................. 0.92233% hail.......................... 0.54815% rainstall..................... 0.42632% monoghost..................... 0.29539% mononormal.................... 0.25066% monopsychic................... 0.17532% monodragon.................... 0.17484% hailstall..................... 0.10930% monobug....................... 0.10342% monoflying.................... 0.09653% monowater..................... 0.09100% sunoffense.................... 0.04028% trickroom..................... 0.03391% rainoffense................... 0.03047% monorock...................... 0.02620% choice........................ 0.02241% tricksand..................... 0.02120% hailoffense................... 0.02084% monosteel..................... 0.01974% monoground.................... 0.01656% monofire...................... 0.01383% fear.......................... 0.01184% trapper....................... 0.01003% monodark...................... 0.00766% tricksun...................... 0.00580% sandoffense................... 0.00535% monofighting.................. 0.00411% trickhail..................... 0.00301% monograss..................... 0.00177% monoelectric.................. 0.00032% monofairy..................... 0.00024% monoice....................... 0.00012% tailwind...................... 0.00011% monopoison.................... 0.00010% trickrain..................... 0.00005% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.496) -3.0| | -2.0| |## -1.0|###### |############# 0.0|####################### |############################## +1.0|################### |############### +2.0|####### |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.85%