weatherless...................72.96948% offense.......................57.59785% balance.......................20.75506% hyperoffense..................19.30800% sand..........................18.05685% rain.......................... 3.76905% hail.......................... 3.20642% sun........................... 3.12121% voltturn...................... 2.18464% dragmag....................... 2.08234% sandoffense................... 1.47504% stall......................... 1.18245% semistall..................... 1.15664% multiweather.................. 1.11298% sunoffense.................... 0.66839% sandstall..................... 0.47260% monotype...................... 0.38121% trickroom..................... 0.30192% batonpass..................... 0.27192% trickhail..................... 0.23668% monopoison.................... 0.12508% rainoffense................... 0.11304% monodark...................... 0.08993% gravity....................... 0.06778% mononormal.................... 0.06084% monoghost..................... 0.02768% hailoffense................... 0.02717% monoelectric.................. 0.02101% trapper....................... 0.01738% monowater..................... 0.01549% tailwind...................... 0.01384% tricksand..................... 0.01215% trickrain..................... 0.01099% monofighting.................. 0.01045% monosteel..................... 0.00721% sunstall...................... 0.00553% monodragon.................... 0.00522% monobug....................... 0.00470% monoflying.................... 0.00399% monofire...................... 0.00383% monofairy..................... 0.00287% swagplay...................... 0.00177% allweather.................... 0.00172% monoice....................... 0.00144% monograss..................... 0.00069% monoground.................... 0.00061% monorock...................... 0.00037% monopsychic................... 0.00005% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.423) |###### -1.5|#### |################## -1.0|######################### |######################## -0.5|############################## |############################## 0.0|########################### |################## +0.5|###### |## +1.0|##### |# +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%