weatherless...................71.63522% offense.......................61.88645% balance.......................26.37744% sun...........................12.51834% hyperoffense..................10.22030% sand.......................... 7.84528% tailwind...................... 7.55506% rain.......................... 6.95013% monotype...................... 3.05263% trickroom..................... 2.35767% hail.......................... 1.91948% monofire...................... 1.48088% semistall..................... 1.37131% trickhail..................... 1.32610% dragmag....................... 0.87678% multiweather.................. 0.81930% sunoffense.................... 0.54012% tricksand..................... 0.47587% monoelectric.................. 0.45247% monowater..................... 0.32049% monosteel..................... 0.23385% rainoffense................... 0.18306% monograss..................... 0.17627% trapper....................... 0.15954% batonpass..................... 0.15659% sandoffense................... 0.14640% stall......................... 0.14450% voltturn...................... 0.12328% monoflying.................... 0.11614% monoghost..................... 0.07864% monobug....................... 0.05017% mononormal.................... 0.04922% monodragon.................... 0.04015% monofairy..................... 0.02974% sandstall..................... 0.02704% monoice....................... 0.02439% monofighting.................. 0.00022% Stalliness (mean: -0.298) -1.5|#### |###### -1.0|###### |############# -0.5|############################## |###################### 0.0|############### |############# +0.5|####### |#### +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.81%