offense.......................63.44355% weatherless...................58.85416% balance.......................34.08121% sand..........................23.59072% sun........................... 9.45319% tailwind...................... 8.99070% trickroom..................... 4.24867% rain.......................... 4.05597% hail.......................... 4.04602% trickhail..................... 4.04593% monotype...................... 3.14822% monofire...................... 2.97456% hyperoffense.................. 1.60119% semistall..................... 0.87404% monoelectric.................. 0.17032% tricksand..................... 0.14706% dragmag....................... 0.06397% sunoffense.................... 0.04089% monowater..................... 0.00114% monograss..................... 0.00110% monoghost..................... 0.00109% multiweather.................. 0.00006% batonpass..................... 0.00004% monoice....................... 0.00001% monofighting.................. 0.00000% sandoffense................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.200) -1.5| |# -1.0|#### |########## -0.5|############################## |############################# 0.0|##################### |###################### +0.5|#### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.80%