weatherless...................94.92577% offense.......................51.92190% balance.......................31.23856% hyperoffense..................11.20602% voltturn...................... 4.30140% semistall..................... 3.90482% sand.......................... 1.83038% stall......................... 1.72870% rain.......................... 1.59650% sun........................... 1.58633% monotype...................... 1.17958% choice........................ 0.41692% monobug....................... 0.30506% dragmag....................... 0.24405% hail.......................... 0.18304% rainoffense................... 0.18304% monodark...................... 0.16270% monofighting.................. 0.15253% trickroom..................... 0.13219% tailwind...................... 0.12203% multiweather.................. 0.12203% monowater..................... 0.10169% sandoffense................... 0.09152% monoghost..................... 0.09152% monoice....................... 0.09152% monograss..................... 0.08135% sunoffense.................... 0.08135% monorock...................... 0.08135% monopoison.................... 0.07118% monoflying.................... 0.07118% monofire...................... 0.07118% monodragon.................... 0.06101% monopsychic................... 0.05084% monoelectric.................. 0.05084% sandstall..................... 0.03051% monoground.................... 0.03051% monosteel..................... 0.02034% monofairy..................... 0.02034% mononormal.................... 0.02034% hailoffense................... 0.01017% hailstall..................... 0.01017% Stalliness (mean: -0.167) -2.5| | -2.0| |# -1.5|##### |######## -1.0|################# |###################### -0.5|########################## |############################## 0.0|########################### |################### +0.5|############# |############# +1.0|###### |## +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%