weatherless...................97.25615% offense.......................46.31393% balance.......................33.99366% voltturn......................14.98300% hyperoffense..................10.76899% semistall..................... 6.37534% stall......................... 2.54808% rain.......................... 1.20471% sand.......................... 1.14336% dragmag....................... 0.95483% sun........................... 0.44959% tailwind...................... 0.24886% sandstall..................... 0.22173% multiweather.................. 0.11103% monotype...................... 0.10173% monopoison.................... 0.08880% hail.......................... 0.05721% choice........................ 0.03550% monobug....................... 0.00970% rainoffense................... 0.00187% monoghost..................... 0.00154% hailstall..................... 0.00123% monofighting.................. 0.00091% monodark...................... 0.00070% monoflying.................... 0.00068% monodragon.................... 0.00068% sunoffense.................... 0.00033% monowater..................... 0.00031% trickroom..................... 0.00004% monograss..................... 0.00003% monopsychic................... 0.00000% monorock...................... 0.00000% sandoffense................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.085) -2.5| | -2.0| | -1.5|##### |#### -1.0|################### |######## -0.5|############################## |####################### 0.0|############### |########################## +0.5|########## |####### +1.0|########## |##### +1.5|# |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%