weatherless...................70.38833% offense.......................48.21533% balance.......................41.70730% sun...........................15.41251% trickroom..................... 8.50493% hyperoffense.................. 7.40709% sand.......................... 6.34801% rain.......................... 6.17083% tailwind...................... 5.55813% hail.......................... 2.68168% monotype...................... 2.64323% semistall..................... 2.36464% multiweather.................. 0.96965% voltturn...................... 0.79969% trickhail..................... 0.77800% sunoffense.................... 0.75801% monofire...................... 0.63608% sandoffense................... 0.60611% tricksand..................... 0.57250% dragmag....................... 0.38533% monoflying.................... 0.33234% monowater..................... 0.32814% monofairy..................... 0.32177% choice........................ 0.31328% stall......................... 0.30564% tricksun...................... 0.27263% monoghost..................... 0.19348% monoice....................... 0.17344% monobug....................... 0.14506% rainoffense................... 0.10426% monoelectric.................. 0.10004% trickrain..................... 0.09535% monosteel..................... 0.07844% monoground.................... 0.07309% monorock...................... 0.06377% trapper....................... 0.05897% gravity....................... 0.04477% mononormal.................... 0.03952% monograss..................... 0.03363% sandstall..................... 0.03130% monopoison.................... 0.03125% batonpass..................... 0.02845% monodragon.................... 0.02835% monofighting.................. 0.02823% monopsychic................... 0.02348% swagplay...................... 0.02338% rainstall..................... 0.01555% hailoffense................... 0.01362% monodark...................... 0.01312% sunstall...................... 0.01063% allweather.................... 0.00287% hailstall..................... 0.00038% Stalliness (mean: -0.099) |# -1.5|## |###### -1.0|######### |############# -0.5|######################### |########################### 0.0|############################## |############################ +0.5|################## |######### +1.0|###### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%