weatherless...................74.11152% offense.......................48.30004% balance.......................46.90880% sun...........................16.26601% tailwind...................... 9.32226% trickroom..................... 5.49656% rain.......................... 4.73664% hail.......................... 2.99009% hyperoffense.................. 2.71872% sand.......................... 2.24028% semistall..................... 1.92772% monotype...................... 1.07061% dragmag....................... 0.76904% trickhail..................... 0.71547% voltturn...................... 0.47660% multiweather.................. 0.33113% tricksand..................... 0.30135% sunoffense.................... 0.27106% monoflying.................... 0.26750% monowater..................... 0.20105% monofire...................... 0.16919% stall......................... 0.14472% monosteel..................... 0.12674% choice........................ 0.12334% sandoffense................... 0.09156% monofairy..................... 0.06217% monoice....................... 0.05958% tricksun...................... 0.05615% trapper....................... 0.05416% rainoffense................... 0.04594% monorock...................... 0.03731% trickrain..................... 0.03272% monofighting.................. 0.03142% monoground.................... 0.02608% monoelectric.................. 0.02162% sandstall..................... 0.02125% gravity....................... 0.01821% monoghost..................... 0.01529% batonpass..................... 0.01438% monobug....................... 0.01269% swagplay...................... 0.00999% monodragon.................... 0.00915% mononormal.................... 0.00848% monopoison.................... 0.00743% monograss..................... 0.00685% monopsychic................... 0.00502% rainstall..................... 0.00429% monodark...................... 0.00304% sunstall...................... 0.00242% hailoffense................... 0.00220% allweather.................... 0.00063% hailstall..................... 0.00002% Stalliness (mean: -0.044) | -1.5| |## -1.0|### |############### -0.5|#################### |################### 0.0|########################### |############################## +0.5|############## |######## +1.0|##### |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.68%