offense.......................57.91537% sun...........................44.48410% weatherless...................37.87522% rain..........................35.57135% balance.......................29.30980% multiweather..................21.29883% hyperoffense.................. 8.73749% semistall..................... 3.55618% sand.......................... 3.15786% monotype...................... 2.24651% trickroom..................... 2.09356% sunoffense.................... 1.83226% tricksun...................... 1.25550% tailwind...................... 1.19814% rainoffense................... 0.99101% hail.......................... 0.86037% trickrain..................... 0.77114% dragmag....................... 0.55446% monowater..................... 0.48435% stall......................... 0.48117% monodragon.................... 0.45886% choice........................ 0.35052% batonpass..................... 0.30272% monoflying.................... 0.22306% voltturn...................... 0.20394% gravity....................... 0.19438% mononormal.................... 0.17207% monopsychic................... 0.14658% monodark...................... 0.11790% monoghost..................... 0.10834% monofire...................... 0.10834% sandoffense................... 0.10197% monoelectric.................. 0.07966% monofighting.................. 0.07010% monofairy..................... 0.06692% monobug....................... 0.05736% allweather.................... 0.05417% monoice....................... 0.04461% monograss..................... 0.04143% trickhail..................... 0.03824% monosteel..................... 0.03505% sunstall...................... 0.02549% monorock...................... 0.02549% trapper....................... 0.01593% monoground.................... 0.01593% monopoison.................... 0.01275% sandstall..................... 0.00956% tricksand..................... 0.00956% rainstall..................... 0.00956% hailoffense................... 0.00319% Stalliness (mean: -0.207) |# -1.5|### |####### -1.0|############ |####################### -0.5|############################# |############################## 0.0|########################## |################# +0.5|############ |######### +1.0|##### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.56%