offense.......................58.65547% sun...........................52.11948% rain..........................40.91301% weatherless...................29.31518% balance.......................28.04185% multiweather..................24.69097% hyperoffense.................. 9.88488% semistall..................... 3.04963% trickroom..................... 2.84975% sand.......................... 2.39945% sunoffense.................... 2.21570% tricksun...................... 1.81885% monotype...................... 1.58132% tailwind...................... 1.57630% rainoffense................... 1.24807% trickrain..................... 1.11251% hail.......................... 0.62195% monowater..................... 0.45169% dragmag....................... 0.41923% stall......................... 0.36816% monodragon.................... 0.36020% choice........................ 0.33931% gravity....................... 0.25783% monoflying.................... 0.21180% voltturn...................... 0.17236% batonpass..................... 0.14987% monodark...................... 0.08964% sandoffense................... 0.07996% mononormal.................... 0.07494% allweather.................... 0.06885% monofire...................... 0.06645% monopsychic................... 0.06030% monofairy..................... 0.05016% monobug....................... 0.04518% monoghost..................... 0.04441% monofighting.................. 0.03795% sunstall...................... 0.03298% trickhail..................... 0.03051% monoelectric.................. 0.02690% monosteel..................... 0.02165% monoice....................... 0.01744% monorock...................... 0.01577% trapper....................... 0.01442% monograss..................... 0.01214% tricksand..................... 0.00950% rainstall..................... 0.00633% monoground.................... 0.00549% monopoison.................... 0.00389% sandstall..................... 0.00305% hailoffense................... 0.00000% Stalliness (mean: -0.241) |# -1.5|### |######### -1.0|############ |########################## -0.5|############################# |############################## 0.0|######################### |################ +0.5|########### |######### +1.0|##### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.55%