weatherless...................62.98747% offense.......................45.46976% sand..........................34.67736% hyperoffense..................29.89025% balance.......................15.38491% sandoffense................... 9.27843% semistall..................... 5.32031% stall......................... 3.93477% voltturn...................... 3.37044% sandstall..................... 2.99292% choice........................ 1.31159% rain.......................... 1.28435% hail.......................... 1.15980% dragmag....................... 1.10142% rainoffense................... 0.59936% batonpass..................... 0.53709% monotype...................... 0.38530% trickroom..................... 0.36584% multiweather.................. 0.33860% sun........................... 0.22963% monosteel..................... 0.14400% hailstall..................... 0.14011% monofighting.................. 0.05449% monowater..................... 0.05060% monobug....................... 0.05060% monoflying.................... 0.03503% hailoffense................... 0.02724% sunoffense.................... 0.02335% monoghost..................... 0.02335% monodark...................... 0.02335% tricksand..................... 0.02335% monograss..................... 0.01946% mononormal.................... 0.01946% monorock...................... 0.01557% monofire...................... 0.01557% monoelectric.................. 0.00778% sunstall...................... 0.00389% monopoison.................... 0.00389% monodragon.................... 0.00389% monopsychic................... 0.00389% trickhail..................... 0.00389% Stalliness (mean: -0.425) -2.0|### |######## -1.5|############# |########################## -1.0|############################## |############################ -0.5|########################### |########################## 0.0|############## |########### +0.5|######### |###### +1.0|##### |##### +1.5|#### |#### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%