weatherless...................51.13954% sand..........................47.77784% offense.......................40.45570% hyperoffense..................34.42150% sandoffense...................13.26507% balance....................... 8.79431% stall......................... 8.54451% semistall..................... 7.78399% sandstall..................... 6.73482% voltturn...................... 5.38381% dragmag....................... 2.36368% rain.......................... 0.78806% choice........................ 0.66987% rainoffense................... 0.57010% hail.......................... 0.49771% trickroom..................... 0.32432% multiweather.................. 0.24685% batonpass..................... 0.19382% hailstall..................... 0.09957% sun........................... 0.04370% tricksand..................... 0.04088% monotype...................... 0.03291% monofire...................... 0.02512% monograss..................... 0.00222% monodark...................... 0.00210% monosteel..................... 0.00165% monoflying.................... 0.00158% monofighting.................. 0.00113% monowater..................... 0.00069% hailoffense................... 0.00037% monobug....................... 0.00007% monodragon.................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.375) -2.0|### |###### -1.5|############# |############################# -1.0|############################## |######################## -0.5|################### |###################### 0.0|########## |###### +0.5|##### |### +1.0|######### |###### +1.5|### |########## +2.0|### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%