weatherless...................51.26888% sand..........................48.34586% offense.......................38.87507% hyperoffense..................36.51259% sandoffense...................13.18414% stall.........................10.24778% sandstall..................... 8.59182% balance....................... 7.41557% semistall..................... 6.94899% voltturn...................... 5.47242% dragmag....................... 5.06192% choice........................ 0.46385% hail.......................... 0.32888% rain.......................... 0.25554% multiweather.................. 0.21228% rainoffense................... 0.13541% batonpass..................... 0.10527% hailstall..................... 0.04029% sun........................... 0.01312% monotype...................... 0.00626% monofire...................... 0.00600% trickroom..................... 0.00475% tricksand..................... 0.00404% monofighting.................. 0.00018% monowater..................... 0.00005% monograss..................... 0.00002% monodark...................... 0.00001% monosteel..................... 0.00000% monobug....................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.376) -2.0|### |##### -1.5|############# |############################## -1.0|######################## |################# -0.5|############# |#################### 0.0|########## |#### +0.5|### |## +1.0|####### |##### +1.5|## |########### +2.0|# |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.57%