weatherless...................55.07087% offense.......................44.24487% balance.......................34.27419% sand..........................21.33431% rain..........................18.30401% hyperoffense..................12.68328% stall......................... 4.70430% semistall..................... 4.09335% voltturn...................... 3.22581% hail.......................... 3.04252% choice........................ 2.94477% sun........................... 2.71261% rainstall..................... 2.52933% dragmag....................... 1.44184% rainoffense................... 1.30743% monotype...................... 1.13636% sandstall..................... 1.11193% sandoffense................... 1.01417% multiweather.................. 0.45210% trickroom..................... 0.43988% sunoffense.................... 0.37879% monowater..................... 0.30547% tricksand..................... 0.18328% tailwind...................... 0.17107% trapper....................... 0.17107% monodragon.................... 0.12219% monoflying.................... 0.09775% hailstall..................... 0.08553% sunstall...................... 0.07331% monograss..................... 0.07331% swagplay...................... 0.07331% monopsychic................... 0.07331% monofighting.................. 0.07331% monorock...................... 0.07331% monofire...................... 0.07331% monofairy..................... 0.07331% monoelectric.................. 0.07331% mononormal.................... 0.06109% monosteel..................... 0.04888% monoground.................... 0.04888% monobug....................... 0.02444% monodark...................... 0.01222% monopoison.................... 0.01222% tricksun...................... 0.01222% monoice....................... 0.01222% Stalliness (mean: -0.082) |##### -1.5|########## |######### -1.0|############## |############################## -0.5|######################### |############################# 0.0|######################## |##################### +0.5|################### |################### +1.0|########## |### +1.5|### |#### +2.0|## |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.43%