weatherless...................37.26144% balance.......................35.60954% offense.......................34.84127% sand..........................32.32396% rain..........................25.77858% hyperoffense..................15.67826% stall......................... 8.64766% choice........................ 5.57518% rainstall..................... 5.38996% semistall..................... 5.22327% voltturn...................... 4.46972% hail.......................... 4.19119% sandstall..................... 2.23991% sandoffense................... 1.95048% rainoffense................... 1.45533% dragmag....................... 1.07415% trickroom..................... 0.58490% sun........................... 0.54222% tailwind...................... 0.50256% tricksand..................... 0.40964% trapper....................... 0.17297% sunoffense.................... 0.14782% multiweather.................. 0.09739% monotype...................... 0.09347% monowater..................... 0.09326% sunstall...................... 0.05290% swagplay...................... 0.02770% monopoison.................... 0.00019% monograss..................... 0.00002% monofairy..................... 0.00002% monodark...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.028) |####### -1.5|################ |######### -1.0|############# |############################## -0.5|######################## |############### 0.0|################ |################# +0.5|######################### |##################### +1.0|################# |## +1.5|### |######## +2.0|### |# +2.5| |## +3.0|## |### more negative = more offensive, more positive = more stall one # = 0.42%