offense.......................47.85742% balance.......................35.64342% weatherless...................30.43651% rain..........................23.44331% hail..........................21.33496% sun...........................20.49857% hyperoffense..................13.29996% sand..........................11.94104% multiweather.................. 7.65440% rainoffense................... 4.37044% stall......................... 2.27766% rainstall..................... 2.18034% sunoffense.................... 1.73502% monotype...................... 1.30243% batonpass..................... 0.98412% semistall..................... 0.92153% choice........................ 0.60852% monodragon.................... 0.48390% monobug....................... 0.33085% voltturn...................... 0.22825% monopsychic................... 0.22825% monoghost..................... 0.16456% trickroom..................... 0.14337% sandoffense................... 0.13214% sandstall..................... 0.09732% monosteel..................... 0.08986% monoice....................... 0.08488% monowater..................... 0.08469% Stalliness (mean: -0.147) |# -1.5|#### |##### -1.0|########### |################### -0.5|################## |################# 0.0|################ |###### +0.5|#### |############################## +1.0|# |# +1.5| |### +2.0| | more negative = more offensive, more positive = more stall one # = 0.73%