offense.......................50.69448% sun...........................40.43061% rain..........................38.12481% hyperoffense..................24.58040% sand..........................20.82453% multiweather..................16.44972% balance.......................16.29081% rainoffense...................12.21238% weatherless...................10.76925% batonpass..................... 8.89163% stall......................... 8.43431% rainstall..................... 8.43431% hail.......................... 6.30052% sunoffense.................... 1.11042% sandoffense................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoice....................... 0.00000% semistall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.287) | -1.5|### |#### -1.0|########################## |############# -0.5|###################### |############################## 0.0|######## |##### +0.5|# |######## +1.0| | +1.5| |########### +2.0| | more negative = more offensive, more positive = more stall one # = 0.76%