weatherless...................79.40821% offense.......................45.04831% balance.......................35.80918% hyperoffense..................13.10386% hail.......................... 9.60145% sand.......................... 8.81643% monotype...................... 6.40097% sun........................... 5.55556% semistall..................... 4.22705% multiweather.................. 3.86473% stall......................... 1.81159% monograss..................... 1.44928% dragmag....................... 1.38889% voltturn...................... 0.78502% sandoffense................... 0.66425% rain.......................... 0.66425% hailoffense................... 0.66425% monoice....................... 0.66425% hailstall..................... 0.66425% choice........................ 0.60386% monowater..................... 0.42271% monodark...................... 0.42271% monoflying.................... 0.42271% sunoffense.................... 0.42271% monopsychic................... 0.36232% monosteel..................... 0.36232% monoghost..................... 0.36232% mononormal.................... 0.36232% monobug....................... 0.30193% monofire...................... 0.30193% monofighting.................. 0.24155% monoground.................... 0.24155% monodragon.................... 0.18116% monorock...................... 0.18116% sunstall...................... 0.12077% trickroom..................... 0.12077% monopoison.................... 0.12077% sandstall..................... 0.12077% monofairy..................... 0.12077% monoelectric.................. 0.12077% rainoffense................... 0.06039% tailwind...................... 0.06039% allweather.................... 0.06039% Stalliness (mean: -0.130) -2.0|# |### -1.5|##### |############# -1.0|################# |#################### -0.5|############################# |############################# 0.0|############################## |############################ +0.5|################## |################## +1.0|###### |##### +1.5|### |# +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%