weatherless...................73.99197% balance.......................54.18137% offense.......................41.34380% hail..........................19.12873% sand..........................10.11362% multiweather.................. 3.75703% hyperoffense.................. 2.61736% semistall..................... 1.78659% sandoffense................... 1.70907% choice........................ 1.44023% voltturn...................... 0.72361% sun........................... 0.52131% monotype...................... 0.38531% monoice....................... 0.35297% hailoffense................... 0.08970% hailstall..................... 0.07089% stall......................... 0.07089% monograss..................... 0.03234% dragmag....................... 0.02828% rain.......................... 0.00140% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.135) -2.0| | -1.5| |## -1.0|#### |########### -0.5|###### |######### 0.0|############################# |####################### +0.5|############################## |################# +1.0|### |# +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.74%