weatherless...................92.42997% offense.......................58.08322% hyperoffense..................28.44724% voltturn......................15.38512% balance.......................12.57068% sun........................... 3.50482% sand.......................... 2.34660% hail.......................... 1.39232% sunoffense.................... 1.34728% monotype...................... 1.27596% semistall..................... 0.80206% rain.......................... 0.46754% monopoison.................... 0.42395% choice........................ 0.31759% hailoffense................... 0.28692% trickroom..................... 0.22320% monofighting.................. 0.22169% batonpass..................... 0.21910% rainoffense................... 0.20928% monowater..................... 0.15464% multiweather.................. 0.13526% mononormal.................... 0.10934% stall......................... 0.09681% dragmag....................... 0.09517% sandoffense................... 0.08816% monoelectric.................. 0.08338% tailwind...................... 0.07846% monodark...................... 0.05909% monorock...................... 0.04511% monoground.................... 0.04339% monoghost..................... 0.04332% trapper....................... 0.03269% monograss..................... 0.02899% monobug....................... 0.01965% monosteel..................... 0.01309% monofire...................... 0.01167% monoflying.................... 0.01044% monopsychic................... 0.00383% monodragon.................... 0.00336% monoice....................... 0.00325% monofairy..................... 0.00130% sandstall..................... 0.00007% trickhail..................... 0.00000% Stalliness (mean: -0.654) |# -2.0|## |###### -1.5|########### |################## -1.0|######################### |########################## -0.5|############################## |################### 0.0|############### |######## +0.5|### |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.59%