weatherless...................93.97026% offense.......................58.92305% hyperoffense..................24.64772% voltturn......................17.40480% balance.......................15.54461% sand.......................... 2.32095% sun........................... 1.63808% hail.......................... 1.17986% monotype...................... 0.98661% rain.......................... 0.96068% semistall..................... 0.79082% monofighting.................. 0.53925% sunoffense.................... 0.45302% rainoffense................... 0.30810% choice........................ 0.25520% monopoison.................... 0.19094% trickroom..................... 0.15428% batonpass..................... 0.13636% tailwind...................... 0.10926% hailoffense................... 0.09806% stall......................... 0.09380% dragmag....................... 0.06959% monoelectric.................. 0.06874% multiweather.................. 0.06795% sandoffense................... 0.06116% monowater..................... 0.04525% monoground.................... 0.03591% mononormal.................... 0.02346% monodark...................... 0.01686% monograss..................... 0.01420% monorock...................... 0.01395% trapper....................... 0.01387% monoghost..................... 0.01338% monobug....................... 0.00780% monoflying.................... 0.00665% monosteel..................... 0.00569% monofire...................... 0.00395% monodragon.................... 0.00045% monofairy..................... 0.00039% monoice....................... 0.00024% monopsychic................... 0.00007% sandstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.587) | -2.0|## |#### -1.5|######### |################ -1.0|##################### |######################## -0.5|############################## |################## 0.0|################### |######## +0.5|#### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.62%