weatherless...................70.16674% offense.......................44.35474% balance.......................42.42022% sun...........................22.08070% sand.......................... 7.29669% semistall..................... 6.45723% hyperoffense.................. 3.74707% stall......................... 3.02074% rain.......................... 2.41113% voltturn...................... 2.35573% multiweather.................. 1.89205% trickroom..................... 0.94593% sunstall...................... 0.70004% sunoffense.................... 0.61452% monotype...................... 0.47112% sandstall..................... 0.44599% sandoffense................... 0.21800% tricksun...................... 0.10983% tricksand..................... 0.08239% hail.......................... 0.07707% mononormal.................... 0.05423% dragmag....................... 0.05193% monowater..................... 0.04595% rainoffense................... 0.04468% monofire...................... 0.03664% monofighting.................. 0.03426% monoghost..................... 0.03329% monoice....................... 0.02954% monodragon.................... 0.02454% monoelectric.................. 0.02431% monodark...................... 0.02424% monosteel..................... 0.02418% monobug....................... 0.02352% monopsychic................... 0.02216% monoground.................... 0.02080% monopoison.................... 0.01941% monograss..................... 0.01828% monorock...................... 0.01634% monoflying.................... 0.01547% monofairy..................... 0.01303% tailwind...................... 0.01092% choice........................ 0.00589% hailoffense................... 0.00389% rainstall..................... 0.00322% trapper....................... 0.00001% Stalliness (mean: 0.090) -1.5|# |### -1.0|########### |################### -0.5|######################### |############################# 0.0|########################### |############################## +0.5|###################### |################# +1.0|############ |###### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.48%