weatherless...................62.39240% offense.......................43.71146% balance.......................37.14987% sun...........................30.10722% semistall.....................11.10619% sand.......................... 6.49918% stall......................... 5.42021% rain.......................... 3.23905% voltturn...................... 2.87307% hyperoffense.................. 2.61226% multiweather.................. 2.07309% sandstall..................... 1.42834% sunstall...................... 1.35708% sunoffense.................... 0.76065% trickroom..................... 0.56720% monotype...................... 0.25189% sandoffense................... 0.09641% monofire...................... 0.06259% hail.......................... 0.03152% tricksand..................... 0.02958% mononormal.................... 0.02661% monoelectric.................. 0.01875% monoghost..................... 0.01846% monodark...................... 0.01810% monowater..................... 0.01562% dragmag....................... 0.01459% rainoffense................... 0.01384% monobug....................... 0.01103% monoice....................... 0.01009% monopoison.................... 0.00930% tailwind...................... 0.00905% monoground.................... 0.00894% monorock...................... 0.00833% monosteel..................... 0.00820% monofighting.................. 0.00762% monograss..................... 0.00716% monodragon.................... 0.00715% monofairy..................... 0.00681% monoflying.................... 0.00669% monopsychic................... 0.00542% hailoffense................... 0.00291% tricksun...................... 0.00233% choice........................ 0.00197% rainstall..................... 0.00009% trapper....................... 0.00000% Stalliness (mean: 0.201) -1.5| |### -1.0|############ |############################ -0.5|######################## |############################## 0.0|########################## |####################### +0.5|######################### |################## +1.0|########################## |######### +1.5|####### |#### +2.0|### |# +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.41%