weatherless...................88.35795% offense.......................50.70099% balance.......................30.79914% hyperoffense..................14.64588% hail.......................... 5.87402% voltturn...................... 3.87128% rain.......................... 2.80799% semistall..................... 2.70661% sun........................... 2.56203% stall......................... 1.14739% monotype...................... 1.04486% rainoffense................... 1.01548% sunoffense.................... 0.81792% sand.......................... 0.49305% choice........................ 0.38937% monograss..................... 0.25229% hailoffense................... 0.24998% mononormal.................... 0.22176% trickroom..................... 0.20621% monopoison.................... 0.12269% monoice....................... 0.10714% multiweather.................. 0.09101% monowater..................... 0.08410% tailwind...................... 0.07430% monoghost..................... 0.06912% monoflying.................... 0.05645% monobug....................... 0.05530% monorock...................... 0.04608% monofighting.................. 0.02995% monofire...................... 0.02592% monodark...................... 0.02246% monoelectric.................. 0.02189% hailstall..................... 0.01901% sandoffense................... 0.01728% monosteel..................... 0.01555% trickhail..................... 0.01440% monopsychic................... 0.01267% monoground.................... 0.01037% gravity....................... 0.00749% monodragon.................... 0.00576% sandstall..................... 0.00576% tricksand..................... 0.00403% tricksun...................... 0.00346% rainstall..................... 0.00288% sunstall...................... 0.00230% monofairy..................... 0.00115% dragmag....................... 0.00058% Stalliness (mean: -0.255) -2.0|## |### -1.5|###### |########### -1.0|################# |###################### -0.5|########################## |############################ 0.0|############################## |######################## +0.5|############### |######### +1.0|#### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%