weatherless...................89.48455% offense.......................50.62473% balance.......................31.07824% hyperoffense..................14.46141% hail.......................... 4.30372% voltturn...................... 4.18625% rain.......................... 3.47074% semistall..................... 2.28357% sun........................... 2.26043% stall......................... 1.55204% rainoffense................... 1.02698% monotype...................... 0.79916% sand.......................... 0.61405% sunoffense.................... 0.49480% trickroom..................... 0.34707% hailoffense................... 0.29724% choice........................ 0.26698% multiweather.................. 0.12459% monograss..................... 0.11035% monoice....................... 0.10857% mononormal.................... 0.09611% monopoison.................... 0.08721% monopsychic................... 0.07831% hailstall..................... 0.06408% monorock...................... 0.06230% monoflying.................... 0.06052% monowater..................... 0.05340% monobug....................... 0.04806% monodark...................... 0.03916% tailwind...................... 0.03382% monofighting.................. 0.03204% monoelectric.................. 0.03204% monofire...................... 0.03026% monoground.................... 0.02492% monosteel..................... 0.02314% gravity....................... 0.01780% sandoffense................... 0.01246% monoghost..................... 0.01246% trickhail..................... 0.00534% dragmag....................... 0.00178% monofairy..................... 0.00178% Stalliness (mean: -0.253) -2.0|## |## -1.5|##### |########## -1.0|################## |##################### -0.5|########################## |############################## 0.0|########################## |####################### +0.5|############### |######## +1.0|#### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%