weatherless...................89.12902% offense.......................50.44305% balance.......................30.69885% hyperoffense..................15.04215% voltturn...................... 5.17440% hail.......................... 4.69226% rain.......................... 3.77219% semistall..................... 2.14750% sun........................... 1.95258% stall......................... 1.66846% rainoffense................... 1.33464% monotype...................... 0.57360% sunoffense.................... 0.56610% sand.......................... 0.52074% trickroom..................... 0.39667% hailoffense................... 0.26445% choice........................ 0.20562% monopoison.................... 0.10534% monograss..................... 0.09187% mononormal.................... 0.07153% multiweather.................. 0.06293% monoice....................... 0.05937% monodark...................... 0.04357% monorock...................... 0.03711% hailstall..................... 0.03604% monowater..................... 0.03550% monopsychic................... 0.03471% monobug....................... 0.03406% tailwind...................... 0.03277% monofighting.................. 0.02344% gravity....................... 0.02183% monoelectric.................. 0.02101% monoflying.................... 0.01903% monosteel..................... 0.01524% sandoffense................... 0.01255% monoground.................... 0.01150% monofire...................... 0.01032% monoghost..................... 0.00603% trickhail..................... 0.00544% monofairy..................... 0.00119% dragmag....................... 0.00083% Stalliness (mean: -0.264) -2.0|## |### -1.5|##### |########### -1.0|################### |###################### -0.5|######################### |############################## 0.0|######################### |###################### +0.5|################ |####### +1.0|### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%