weatherless...................87.14374% offense.......................47.62359% balance.......................31.01289% hyperoffense..................16.51274% hail.......................... 6.00495% voltturn...................... 5.87406% rain.......................... 5.49069% stall......................... 3.05963% rainoffense................... 2.24867% semistall..................... 1.79115% sun........................... 0.90055% sand.......................... 0.46458% sunoffense.................... 0.40901% trickroom..................... 0.34230% monotype...................... 0.32308% hailoffense................... 0.18789% monopoison.................... 0.10201% monograss..................... 0.09699% choice........................ 0.05931% monodark...................... 0.04696% monopsychic................... 0.03366% gravity....................... 0.02419% mononormal.................... 0.01424% tailwind...................... 0.01102% sandoffense................... 0.00628% monofighting.................. 0.00585% monoice....................... 0.00544% monobug....................... 0.00538% monofire...................... 0.00454% hailstall..................... 0.00428% multiweather.................. 0.00414% monorock...................... 0.00319% monowater..................... 0.00279% monoground.................... 0.00148% monosteel..................... 0.00069% monoghost..................... 0.00025% monoflying.................... 0.00017% dragmag....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.248) -2.0|#### |## -1.5|##### |########### -1.0|###################### |###################### -0.5|###################### |############################## 0.0|####################### |######################## +0.5|################### |###### +1.0|#### |# +1.5|# |# +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%