weatherless...................87.82623% offense.......................42.61771% balance.......................32.43183% hyperoffense..................17.29650% hail.......................... 6.29825% stall......................... 6.01256% rain.......................... 5.05870% voltturn...................... 4.14753% rainoffense................... 2.01700% semistall..................... 1.64141% sun........................... 0.44410% sand.......................... 0.37353% hailoffense................... 0.28558% monotype...................... 0.22759% sunoffense.................... 0.21042% trickroom..................... 0.12661% monograss..................... 0.09288% monopoison.................... 0.04809% monopsychic................... 0.03624% monodark...................... 0.02996% gravity....................... 0.01994% choice........................ 0.01820% mononormal.................... 0.01068% monofighting.................. 0.00630% tailwind...................... 0.00158% monofire...................... 0.00114% multiweather.................. 0.00077% monowater..................... 0.00069% monobug....................... 0.00057% monoice....................... 0.00039% monorock...................... 0.00039% hailstall..................... 0.00031% monoground.................... 0.00024% sandoffense................... 0.00020% monosteel..................... 0.00004% monoghost..................... 0.00002% monoflying.................... 0.00001% dragmag....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.162) -2.0|##### |# -1.5|#### |########## -1.0|############################ |################### -0.5|##################### |############################## 0.0|################### |########################### +0.5|####################### |####### +1.0|#### |# +1.5|## |# +2.0|###### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.47%