weatherless...................76.60064% offense.......................40.45031% balance.......................33.68637% sand..........................18.57761% hyperoffense..................13.18182% semistall..................... 6.97506% voltturn...................... 6.95054% stall......................... 5.70644% sun........................... 4.93845% multiweather.................. 2.71528% rain.......................... 2.25850% dragmag....................... 1.15114% sandstall..................... 1.01402% sandoffense................... 0.91131% trickroom..................... 0.67830% hail.......................... 0.35634% monotype...................... 0.34932% choice........................ 0.28298% sunoffense.................... 0.16046% sunstall...................... 0.05817% monowater..................... 0.05376% rainstall..................... 0.04405% gravity....................... 0.03895% monofighting.................. 0.03768% tricksand..................... 0.03364% monodark...................... 0.03213% rainoffense................... 0.02952% monoflying.................... 0.02951% tailwind...................... 0.02783% monodragon.................... 0.02775% mononormal.................... 0.02610% monosteel..................... 0.02510% monopsychic................... 0.02010% hailstall..................... 0.01904% monobug....................... 0.01873% trickhail..................... 0.01583% monofire...................... 0.01568% monograss..................... 0.01289% monopoison.................... 0.01270% monoground.................... 0.00900% monoelectric.................. 0.00803% monoghost..................... 0.00774% hailoffense................... 0.00620% monoice....................... 0.00589% monofairy..................... 0.00485% monorock...................... 0.00437% allweather.................... 0.00177% tricksun...................... 0.00073% trapper....................... 0.00066% trickrain..................... 0.00063% fear.......................... 0.00027% trickfear..................... 0.00025% Stalliness (mean: -0.018) -2.0|#### |#### -1.5|######## |########### -1.0|################ |###################### -0.5|############################ |############################ 0.0|############################## |########################### +0.5|##################### |############### +1.0|########### |######## +1.5|###### |#### +2.0|## |## +2.5|## |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.39%