weatherless...................77.74782% offense.......................31.57905% balance.......................31.33626% sand..........................18.85824% hyperoffense..................16.07272% semistall.....................10.50606% stall.........................10.50590% voltturn...................... 6.16263% sun........................... 2.60310% rain.......................... 1.73569% multiweather.................. 1.59302% sandstall..................... 1.53191% dragmag....................... 0.94707% hail.......................... 0.65530% sandoffense................... 0.54694% trickroom..................... 0.33187% monotype...................... 0.18318% choice........................ 0.15963% sunoffense.................... 0.06592% monowater..................... 0.04979% sunstall...................... 0.04315% tailwind...................... 0.03041% rainstall..................... 0.02946% gravity....................... 0.02751% monodark...................... 0.02661% tricksand..................... 0.01996% mononormal.................... 0.01459% monosteel..................... 0.01429% trickhail..................... 0.01280% monoflying.................... 0.01241% rainoffense................... 0.01125% monodragon.................... 0.01065% monograss..................... 0.00838% monobug....................... 0.00731% hailstall..................... 0.00661% monofire...................... 0.00608% monofighting.................. 0.00607% monopsychic................... 0.00524% monoelectric.................. 0.00523% hailoffense................... 0.00486% monopoison.................... 0.00437% monoground.................... 0.00354% monoghost..................... 0.00323% monofairy..................... 0.00268% monoice....................... 0.00208% monorock...................... 0.00168% allweather.................... 0.00087% trapper....................... 0.00014% fear.......................... 0.00013% trickfear..................... 0.00013% tricksun...................... 0.00004% trickrain..................... 0.00000% Stalliness (mean: 0.139) -2.0|################### |####### -1.5|####### |############# -1.0|################# |####################### -0.5|############################## |############################## 0.0|############################# |############################# +0.5|########################## |####################### +1.0|################### |############# +1.5|################ |####### +2.0|###### |### +2.5|#### |######## +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.30%