weatherless...................94.24956% offense.......................46.28688% balance.......................30.07441% hyperoffense..................13.40885% semistall..................... 5.34565% stall......................... 4.88422% voltturn...................... 4.53268% rain.......................... 2.91487% rainoffense................... 1.93290% sand.......................... 1.73596% sun........................... 0.79651% sunoffense.................... 0.54731% trickroom..................... 0.42192% hail.......................... 0.31749% choice........................ 0.21002% monotype...................... 0.12639% dragmag....................... 0.07898% monoice....................... 0.04508% mononormal.................... 0.03333% tailwind...................... 0.02360% multiweather.................. 0.01409% monoflying.................... 0.01386% gravity....................... 0.01316% monowater..................... 0.01313% hailstall..................... 0.01193% tricksun...................... 0.00962% monoelectric.................. 0.00712% rainstall..................... 0.00554% sandstall..................... 0.00509% monoground.................... 0.00385% monopsychic................... 0.00290% monobug....................... 0.00260% monoghost..................... 0.00134% monograss..................... 0.00133% monopoison.................... 0.00101% monodragon.................... 0.00074% sandoffense................... 0.00065% monosteel..................... 0.00055% monofighting.................. 0.00031% hailoffense................... 0.00007% trapper....................... 0.00004% monofairy..................... 0.00004% monorock...................... 0.00004% monodark...................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.104) -2.0| |# -1.5|##### |################ -1.0|############################## |###################### -0.5|###################### |######################## 0.0|############################ |############### +0.5|############### |############## +1.0|####### |###### +1.5|#### |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%