weatherless...................91.40182% offense.......................48.51549% balance.......................35.56833% hyperoffense.................. 9.96389% hail.......................... 6.11956% semistall..................... 4.48869% voltturn...................... 2.30089% trickroom..................... 1.57955% sun........................... 1.56339% stall......................... 1.46360% monotype...................... 0.97225% rain.......................... 0.71469% choice........................ 0.44383% mononormal.................... 0.36970% hailoffense................... 0.36020% sunoffense.................... 0.34499% trickhail..................... 0.27656% sand.......................... 0.26516% dragmag....................... 0.22524% monorock...................... 0.11405% monofighting.................. 0.09504% monoground.................... 0.07033% multiweather.................. 0.06368% monoflying.................... 0.06178% monowater..................... 0.05132% monopsychic................... 0.04467% monopoison.................... 0.04372% monograss..................... 0.04277% monodark...................... 0.04087% tailwind...................... 0.03802% monosteel..................... 0.03802% rainoffense................... 0.03707% monoelectric.................. 0.03421% monofire...................... 0.02376% monoghost..................... 0.02091% monoice....................... 0.01806% monodragon.................... 0.01616% tricksun...................... 0.01236% hailstall..................... 0.01140% gravity....................... 0.00760% monobug....................... 0.00570% trapper....................... 0.00380% sandoffense................... 0.00285% monofairy..................... 0.00285% tricksand..................... 0.00190% rainstall..................... 0.00095% Stalliness (mean: -0.118) |## -1.5|#### |######## -1.0|############# |#################### -0.5|############################ |############################## 0.0|############################# |######################### +0.5|################### |############ +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%