weatherless...................91.41930% offense.......................46.78917% balance.......................36.67217% hyperoffense.................. 9.73544% hail.......................... 6.45702% semistall..................... 5.05431% voltturn...................... 2.47168% trickroom..................... 1.91363% stall......................... 1.74892% sun........................... 1.44034% monotype...................... 0.52623% rain.......................... 0.51584% sunoffense.................... 0.43152% choice........................ 0.41134% hailoffense................... 0.38223% trickhail..................... 0.34157% sand.......................... 0.22913% dragmag....................... 0.19587% mononormal.................... 0.18156% monorock...................... 0.07681% multiweather.................. 0.06110% monowater..................... 0.05252% tailwind...................... 0.04979% monopoison.................... 0.04062% monograss..................... 0.03223% rainoffense................... 0.02810% monofighting.................. 0.02665% monoground.................... 0.02394% monodark...................... 0.02188% monoelectric.................. 0.01749% tricksun...................... 0.01662% monoice....................... 0.01553% monosteel..................... 0.01503% monoflying.................... 0.01409% monopsychic................... 0.01250% monoghost..................... 0.01165% hailstall..................... 0.01126% monodragon.................... 0.00932% gravity....................... 0.00812% monofire...................... 0.00784% sandoffense................... 0.00268% tricksand..................... 0.00223% trapper....................... 0.00155% monobug....................... 0.00124% rainstall..................... 0.00073% monofairy..................... 0.00064% Stalliness (mean: -0.084) |## -1.5|##### |######## -1.0|############# |################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|##################### |############# +1.0|######### |#### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%