weatherless...................91.39483% offense.......................43.62769% balance.......................37.83735% hyperoffense.................. 9.36622% hail.......................... 7.01201% semistall..................... 6.61584% trickroom..................... 2.75878% voltturn...................... 2.74194% stall......................... 2.55291% sun........................... 1.20543% sunoffense.................... 0.57040% trickhail..................... 0.40354% hailoffense................... 0.37028% monotype...................... 0.28938% rain.......................... 0.27667% choice........................ 0.22830% sand.......................... 0.18788% dragmag....................... 0.15518% monopoison.................... 0.09357% multiweather.................. 0.07682% monowater..................... 0.07640% mononormal.................... 0.06497% tailwind...................... 0.06319% monorock...................... 0.02141% monograss..................... 0.01300% rainoffense................... 0.00978% tricksun...................... 0.00861% gravity....................... 0.00649% monodark...................... 0.00636% hailstall..................... 0.00595% tricksand..................... 0.00568% monoice....................... 0.00433% monosteel..................... 0.00300% monoground.................... 0.00254% monodragon.................... 0.00171% monofire...................... 0.00129% sandoffense................... 0.00107% monoelectric.................. 0.00095% monoghost..................... 0.00089% monofighting.................. 0.00078% monoflying.................... 0.00023% monopsychic................... 0.00022% monofairy..................... 0.00006% rainstall..................... 0.00001% monobug....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.015) |## -1.5|#### |######## -1.0|############# |################## -0.5|########################### |############################ 0.0|############################## |########################## +0.5|####################### |############### +1.0|########### |###### +1.5|#### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%