weatherless...................91.10775% balance.......................40.29837% offense.......................37.03391% semistall..................... 9.71873% hail.......................... 8.14098% hyperoffense.................. 7.61243% stall......................... 5.33656% voltturn...................... 3.55603% trickroom..................... 2.15549% sun........................... 0.54628% hailoffense................... 0.46438% sunoffense.................... 0.21860% trickhail..................... 0.20512% rain.......................... 0.14454% dragmag....................... 0.12451% choice........................ 0.10984% monotype...................... 0.10808% sand.......................... 0.07574% monowater..................... 0.04998% mononormal.................... 0.03286% tailwind...................... 0.02347% multiweather.................. 0.01530% monopoison.................... 0.01457% monodark...................... 0.00383% monorock...................... 0.00350% rainoffense................... 0.00156% monograss..................... 0.00139% gravity....................... 0.00132% monoice....................... 0.00085% tricksand..................... 0.00084% tricksun...................... 0.00070% monosteel..................... 0.00053% monoground.................... 0.00038% hailstall..................... 0.00032% sandoffense................... 0.00025% monoelectric.................. 0.00019% monofire...................... 0.00018% monoghost..................... 0.00016% monodragon.................... 0.00015% monofighting.................. 0.00002% monopsychic................... 0.00001% monoflying.................... 0.00001% monofairy..................... 0.00000% rainstall..................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.158) |## -1.5|### |####### -1.0|############# |################ -0.5|######################## |############################ 0.0|############################## |############################# +0.5|########################## |################### +1.0|################## |########## +1.5|##### |## +2.0|##### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.41%