weatherless...................85.96664% offense.......................47.53048% balance.......................34.50937% hail..........................12.06238% hyperoffense..................11.75399% semistall..................... 4.31028% voltturn...................... 2.14755% stall......................... 1.89588% trickroom..................... 1.71772% sun........................... 1.24874% hailoffense................... 0.99708% monotype...................... 0.74541% trickhail..................... 0.67510% rain.......................... 0.59121% sunoffense.................... 0.43862% choice........................ 0.36911% sand.......................... 0.18455% mononormal.................... 0.17177% rainoffense................... 0.16618% dragmag....................... 0.14221% monorock...................... 0.12703% monofighting.................. 0.12064% hailstall..................... 0.08389% monodark...................... 0.05193% multiweather.................. 0.05113% monopoison.................... 0.04394% monoghost..................... 0.04075% monoice....................... 0.03755% monopsychic................... 0.03675% tailwind...................... 0.03276% monoelectric.................. 0.03196% monograss..................... 0.03116% monowater..................... 0.02636% monoground.................... 0.02557% monobug....................... 0.02317% monosteel..................... 0.02157% monofire...................... 0.01758% monoflying.................... 0.01278% monodragon.................... 0.00639% tricksun...................... 0.00479% rainstall..................... 0.00479% sandoffense................... 0.00399% trickrain..................... 0.00160% gravity....................... 0.00080% monofairy..................... 0.00080% trapper....................... 0.00080% Stalliness (mean: -0.126) -2.0|# |## -1.5|##### |######### -1.0|############## |################## -0.5|######################## |############################## 0.0|########################### |###################### +0.5|################## |############ +1.0|####### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%