weatherless...................84.62329% offense.......................46.25683% balance.......................34.74560% hail..........................13.67213% hyperoffense..................11.84106% semistall..................... 4.89174% stall......................... 2.26477% voltturn...................... 2.25119% trickroom..................... 1.90424% sun........................... 1.11670% hailoffense................... 1.07328% trickhail..................... 0.83141% sunoffense.................... 0.48788% rain.......................... 0.47575% monotype...................... 0.36848% choice........................ 0.31148% rainoffense................... 0.23829% sand.......................... 0.14234% dragmag....................... 0.10954% hailstall..................... 0.10000% mononormal.................... 0.09147% monorock...................... 0.05057% monofighting.................. 0.04023% monoice....................... 0.02902% multiweather.................. 0.02878% tailwind...................... 0.02430% monobug....................... 0.02363% monoghost..................... 0.02177% monowater..................... 0.01888% monoelectric.................. 0.01862% monopoison.................... 0.01781% monopsychic................... 0.01620% monodark...................... 0.01542% monoground.................... 0.01333% monograss..................... 0.01149% monosteel..................... 0.01073% monofire...................... 0.00885% monoflying.................... 0.00716% rainstall..................... 0.00342% monodragon.................... 0.00325% tricksun...................... 0.00203% sandoffense................... 0.00183% trickrain..................... 0.00115% gravity....................... 0.00050% monofairy..................... 0.00038% trapper....................... 0.00017% Stalliness (mean: -0.098) -2.0|# |## -1.5|##### |######### -1.0|############## |################# -0.5|######################## |############################## 0.0|########################## |###################### +0.5|################## |############# +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%