weatherless...................66.38481% offense.......................53.66943% balance.......................33.57796% sun...........................14.28951% rain.......................... 9.02468% sand.......................... 7.90257% hyperoffense.................. 7.34418% monotype...................... 5.38183% trickroom..................... 4.82876% semistall..................... 4.35546% tailwind...................... 3.41417% hail.......................... 3.14295% sunoffense.................... 1.31887% stall......................... 1.05297% tricksand..................... 0.98383% monowater..................... 0.97852% trickrain..................... 0.97852% monoflying.................... 0.78707% multiweather.................. 0.73920% monoice....................... 0.72857% voltturn...................... 0.71261% choice........................ 0.62221% trickhail..................... 0.59030% monofire...................... 0.53712% dragmag....................... 0.36163% monopoison.................... 0.28717% monofairy..................... 0.28185% monograss..................... 0.26590% monorock...................... 0.24463% monoelectric.................. 0.21272% monobug....................... 0.19677% sandoffense................... 0.19145% mononormal.................... 0.19145% monofighting.................. 0.16486% sandstall..................... 0.10636% monoground.................... 0.10104% monopsychic................... 0.09572% monosteel..................... 0.09041% monoghost..................... 0.09041% monodark...................... 0.09041% hailstall..................... 0.06382% tricksun...................... 0.05850% rainoffense................... 0.05318% batonpass..................... 0.05318% monodragon.................... 0.03723% rainstall..................... 0.02127% swagplay...................... 0.00532% hailoffense................... 0.00532% Stalliness (mean: -0.136) |# -1.5|### |##### -1.0|############# |################### -0.5|############################## |########################## 0.0|########################## |################### +0.5|############## |########## +1.0|###### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.56%