offense.......................57.07860% weatherless...................53.24840% balance.......................33.56101% sun...........................17.31841% rain..........................12.88261% sand..........................12.53665% trickroom.....................10.24626% hyperoffense.................. 5.79670% tailwind...................... 5.59640% monotype...................... 4.55044% hail.......................... 4.29532% semistall..................... 2.87088% tricksand..................... 2.81443% trickrain..................... 2.32045% monoice....................... 1.67180% trickhail..................... 1.47737% monowater..................... 1.14817% sunoffense.................... 0.99478% stall......................... 0.69281% choice........................ 0.44170% monofairy..................... 0.35657% monorock...................... 0.32831% sandoffense................... 0.31202% monograss..................... 0.29999% multiweather.................. 0.28140% monofire...................... 0.22538% sandstall..................... 0.22166% monoflying.................... 0.19928% dragmag....................... 0.18870% voltturn...................... 0.11556% monobug....................... 0.06505% monopoison.................... 0.05468% hailstall..................... 0.05456% monoelectric.................. 0.04071% monoground.................... 0.03797% monopsychic................... 0.03394% mononormal.................... 0.02408% monofighting.................. 0.02286% monoghost..................... 0.02264% monodark...................... 0.01519% tricksun...................... 0.01198% monosteel..................... 0.00268% swagplay...................... 0.00143% monodragon.................... 0.00115% rainoffense................... 0.00074% rainstall..................... 0.00016% batonpass..................... 0.00014% hailoffense................... 0.00000% Stalliness (mean: -0.168) | -1.5|### |### -1.0|############ |############### -0.5|############################## |##################### 0.0|################### |############### +0.5|########## |########## +1.0|###### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.68%