offense.......................60.81276% weatherless...................56.07214% balance.......................34.53299% sand..........................21.18071% trickroom.....................17.51107% sun...........................10.24540% tricksand..................... 8.90209% hail.......................... 6.90605% rain.......................... 5.72676% trickhail..................... 4.26419% hyperoffense.................. 2.98042% semistall..................... 1.43516% tailwind...................... 1.40687% monotype...................... 1.08789% monowater..................... 0.34620% monorock...................... 0.32946% sandoffense................... 0.32850% stall......................... 0.23867% sunoffense.................... 0.20540% multiweather.................. 0.13105% sandstall..................... 0.12075% choice........................ 0.09493% trickrain..................... 0.08711% monoice....................... 0.07659% monofairy..................... 0.07575% monofire...................... 0.06912% monograss..................... 0.06464% dragmag....................... 0.04107% voltturn...................... 0.03081% monoflying.................... 0.02730% hailstall..................... 0.02619% monopoison.................... 0.02314% monoelectric.................. 0.02017% mononormal.................... 0.01530% monopsychic................... 0.01441% monoghost..................... 0.01419% monobug....................... 0.00408% monoground.................... 0.00283% monofighting.................. 0.00231% tricksun...................... 0.00223% monodark...................... 0.00221% monosteel..................... 0.00017% rainoffense................... 0.00006% swagplay...................... 0.00002% monodragon.................... 0.00001% rainstall..................... 0.00001% batonpass..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.131) | -1.5|## | -1.0|### |####### -0.5|############################## |######################### 0.0|####################### |############### +0.5|#### |######### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.80%