sun...........................53.43647% offense.......................50.01398% weatherless...................33.42099% rain..........................26.81322% hyperoffense..................22.75839% balance.......................21.87168% multiweather..................16.38400% sunoffense.................... 9.82208% semistall..................... 3.29233% sand.......................... 2.70159% rainoffense................... 2.24325% stall......................... 2.06362% dragmag....................... 1.39132% monotype...................... 1.32034% batonpass..................... 1.25490% sunstall...................... 0.79940% voltturn...................... 0.38814% sandoffense................... 0.28743% hail.......................... 0.18824% sandstall..................... 0.17684% monowater..................... 0.17057% choice........................ 0.16681% monodragon.................... 0.15954% rainstall..................... 0.15345% monoflying.................... 0.13237% monobug....................... 0.12058% mononormal.................... 0.11481% trickroom..................... 0.11020% monosteel..................... 0.10464% monopsychic................... 0.09598% monoghost..................... 0.08978% monodark...................... 0.08817% monofire...................... 0.07292% tricksun...................... 0.06525% monofairy..................... 0.05863% monofighting.................. 0.05251% monorock...................... 0.04216% trapper....................... 0.04002% trickrain..................... 0.03717% gravity....................... 0.02923% monopoison.................... 0.02912% monograss..................... 0.02900% tailwind...................... 0.02707% monoelectric.................. 0.02260% monoice....................... 0.01999% monoground.................... 0.01913% hailoffense................... 0.00698% allweather.................... 0.00577% trickhail..................... 0.00125% tricksand..................... 0.00111% hailstall..................... 0.00057% fear.......................... 0.00008% Stalliness (mean: -0.390) |# -2.0|## |##### -1.5|############ |################### -1.0|######################## |############################## -0.5|############################ |############################ 0.0|##################### |################ +0.5|########### |######## +1.0|##### |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%