sun...........................70.56945% offense.......................45.20812% rain..........................25.05876% hyperoffense..................24.19801% balance.......................23.23013% weatherless...................19.23998% multiweather..................16.98835% sunoffense....................14.94259% semistall..................... 4.18469% stall......................... 3.17904% sand.......................... 2.24540% rainoffense................... 1.95784% dragmag....................... 1.59453% sunstall...................... 1.38442% batonpass..................... 0.57148% sandstall..................... 0.40360% monotype...................... 0.37106% rainstall..................... 0.20381% voltturn...................... 0.19044% sandoffense................... 0.14208% trickroom..................... 0.13285% tricksun...................... 0.10167% trickrain..................... 0.06836% choice........................ 0.06652% monoflying.................... 0.04993% monodragon.................... 0.04353% monosteel..................... 0.04108% monowater..................... 0.03950% mononormal.................... 0.03795% hail.......................... 0.03705% monobug....................... 0.03464% monoghost..................... 0.02372% trapper....................... 0.02354% gravity....................... 0.02177% monopsychic................... 0.02177% monofire...................... 0.02140% monodark...................... 0.01736% tailwind...................... 0.01378% monofairy..................... 0.01164% monofighting.................. 0.00931% monorock...................... 0.00904% allweather.................... 0.00822% monopoison.................... 0.00655% monoice....................... 0.00590% monograss..................... 0.00574% monoground.................... 0.00501% monoelectric.................. 0.00468% trickhail..................... 0.00081% hailoffense................... 0.00062% tricksand..................... 0.00014% fear.......................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.342) | -2.0|## |###### -1.5|############### |####################### -1.0|########################### |############################## -0.5|######################### |########################### 0.0|#################### |################# +0.5|############# |########## +1.0|####### |##### +1.5|## |## +2.0|# |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%