weatherless...................85.66780% offense.......................47.78118% balance.......................36.36437% choice........................21.54537% hyperoffense.................. 6.79361% sun........................... 6.74251% sand.......................... 6.41977% semistall..................... 5.99753% stall......................... 3.06331% rain.......................... 1.23716% voltturn...................... 0.90097% monotype...................... 0.79608% trickroom..................... 0.72078% sunoffense.................... 0.42494% multiweather.................. 0.37384% hail.......................... 0.33349% dragmag....................... 0.26088% tricksun...................... 0.20709% sandoffense................... 0.17482% mononormal.................... 0.16406% tailwind...................... 0.15061% sunstall...................... 0.13985% monoelectric.................. 0.11834% sandstall..................... 0.10758% monoflying.................... 0.05917% monofire...................... 0.05379% monodragon.................... 0.05110% monoice....................... 0.05110% monowater..................... 0.04841% monofighting.................. 0.04303% monosteel..................... 0.03765% monobug....................... 0.03496% monodark...................... 0.03496% monopsychic................... 0.03227% monofairy..................... 0.02958% monorock...................... 0.02689% rainoffense................... 0.02421% monoground.................... 0.01883% monograss..................... 0.01614% monoghost..................... 0.01614% monopoison.................... 0.00807% trickhail..................... 0.00807% gravity....................... 0.00538% fear.......................... 0.00269% allweather.................... 0.00269% trapper....................... 0.00269% rainstall..................... 0.00269% Stalliness (mean: -0.018) -1.5|## |####### -1.0|############## |##################### -0.5|############################ |############################# 0.0|############################## |########################## +0.5|################## |############# +1.0|######### |###### +1.5|### |### +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%