weatherless...................70.41752% offense.......................60.53971% balance.......................28.69145% sun...........................14.76578% monotype......................10.51426% sand.......................... 8.09572% hyperoffense.................. 7.25560% rain.......................... 4.40428% trickroom..................... 3.66599% hail.......................... 2.95316% semistall..................... 2.85132% tailwind...................... 2.54582% monofire...................... 2.44399% sunoffense.................... 1.42566% monowater..................... 1.19654% monorock...................... 1.06925% monoelectric.................. 0.81466% voltturn...................... 0.76375% monoflying.................... 0.73829% monosteel..................... 0.66191% stall......................... 0.66191% monopsychic................... 0.63646% multiweather.................. 0.58554% mononormal.................... 0.53462% monograss..................... 0.48371% trickhail..................... 0.48371% monoground.................... 0.38187% trapper....................... 0.35642% monoice....................... 0.33096% dragmag....................... 0.30550% monoghost..................... 0.30550% monobug....................... 0.22912% tricksand..................... 0.22912% monopoison.................... 0.17821% monodark...................... 0.15275% batonpass..................... 0.15275% gravity....................... 0.15275% rainoffense................... 0.12729% monofighting.................. 0.12729% monodragon.................... 0.12729% monofairy..................... 0.10183% tricksun...................... 0.07637% sandoffense................... 0.02546% sunstall...................... 0.02546% swagplay...................... 0.02546% sandstall..................... 0.02546% hailoffense................... 0.02546% hailstall..................... 0.02546% Stalliness (mean: -0.201) -1.5|# |###### -1.0|########### |################### -0.5|############################## |############################ 0.0|######################### |################## +0.5|########## |###### +1.0|### |## +1.5|## more negative = more offensive, more positive = more stall one # = 0.61%