weatherless...................93.35509% offense.......................50.80676% balance.......................32.81004% hyperoffense..................10.29095% voltturn...................... 7.65048% semistall..................... 4.10728% sand.......................... 3.19707% sun........................... 2.06813% stall......................... 1.98498% rain.......................... 1.09040% sunoffense.................... 0.73304% monotype...................... 0.62196% sandoffense................... 0.38302% hail.......................... 0.36378% choice........................ 0.29613% trickroom..................... 0.15205% monobug....................... 0.14336% monopoison.................... 0.09117% monofighting.................. 0.08280% multiweather.................. 0.07447% monograss..................... 0.07080% monorock...................... 0.06106% rainstall..................... 0.06047% monopsychic................... 0.05570% monofire...................... 0.05435% dragmag....................... 0.05206% monowater..................... 0.05088% monodark...................... 0.04711% monoice....................... 0.04474% monoghost..................... 0.04315% monoelectric.................. 0.03745% tailwind...................... 0.03494% monodragon.................... 0.03355% monosteel..................... 0.02265% rainoffense................... 0.02028% monoflying.................... 0.01600% trickhail..................... 0.01525% mononormal.................... 0.01044% tricksun...................... 0.00972% monoground.................... 0.00896% hailoffense................... 0.00881% hailstall..................... 0.00602% monofairy..................... 0.00522% Stalliness (mean: -0.151) -1.5|#### |########## -1.0|################### |############################## -0.5|############################# |########################## 0.0|########################### |######################## +0.5|################### |########### +1.0|####### |### +1.5|## |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%