weatherless...................92.36714% offense.......................46.58631% balance.......................35.10068% voltturn......................11.57297% hyperoffense..................10.21141% semistall..................... 5.46066% sand.......................... 3.44586% sun........................... 3.31419% stall......................... 2.64094% sunoffense.................... 1.77939% rain.......................... 0.77973% trickroom..................... 0.20364% sandoffense................... 0.20172% hail.......................... 0.11803% dragmag....................... 0.03897% multiweather.................. 0.02497% rainstall..................... 0.02145% tailwind...................... 0.02143% monotype...................... 0.01843% monopoison.................... 0.01215% monobug....................... 0.00588% rainoffense................... 0.00227% monorock...................... 0.00222% choice........................ 0.00200% monopsychic................... 0.00009% monofighting.................. 0.00007% monofire...................... 0.00007% monograss..................... 0.00007% monodragon.................... 0.00000% monoground.................... 0.00000% monowater..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.091) -1.5|## |########## -1.0|################## |########################## -0.5|############################## |################### 0.0|##################### |########################### +0.5|################## |########## +1.0|########### |### +1.5|## |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.49%