weatherless...................89.69318% offense.......................71.24438% balance.......................26.97875% sun........................... 3.79998% rain.......................... 3.45497% hail.......................... 1.92677% hyperoffense.................. 1.69792% sand.......................... 1.47255% multiweather.................. 0.34501% dragmag....................... 0.31649% tailwind...................... 0.13007% semistall..................... 0.07860% sunoffense.................... 0.05599% rainoffense................... 0.04626% gravity....................... 0.03408% voltturn...................... 0.02226% hailoffense................... 0.01426% trickroom..................... 0.00939% trapper....................... 0.00765% sandoffense................... 0.00661% monotype...................... 0.00487% monowater..................... 0.00313% batonpass..................... 0.00174% trickrain..................... 0.00139% mononormal.................... 0.00139% swagplay...................... 0.00035% monograss..................... 0.00035% sandstall..................... 0.00035% choice........................ 0.00035% stall......................... 0.00035% Stalliness (mean: -0.223) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################## -0.2|############################## |############################ 0.0|######################### |#################### +0.2|############### |########### +0.4|####### |##### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%