offense.......................58.72088% sun...........................49.34159% rain..........................45.31100% weatherless...................30.50359% balance.......................28.70373% multiweather..................27.80351% hyperoffense.................. 9.53877% trickroom..................... 3.73982% tricksun...................... 2.71188% trickrain..................... 2.53842% semistall..................... 2.46661% sand.......................... 2.43191% monotype...................... 2.05734% sunoffense.................... 1.42268% rainoffense................... 1.28143% tailwind...................... 1.10017% hail.......................... 0.70562% stall......................... 0.57001% monowater..................... 0.51240% dragmag....................... 0.47237% choice........................ 0.39031% monodragon.................... 0.34200% monofairy..................... 0.26119% sandoffense................... 0.25884% voltturn...................... 0.22863% batonpass..................... 0.22317% gravity....................... 0.15188% monobug....................... 0.12551% monofire...................... 0.12330% monoflying.................... 0.08724% monoice....................... 0.08628% sunstall...................... 0.07101% monoelectric.................. 0.06982% mononormal.................... 0.06731% monosteel..................... 0.06328% monorock...................... 0.06245% monodark...................... 0.06050% monopsychic................... 0.05793% monoghost..................... 0.05598% trickhail..................... 0.05322% tricksand..................... 0.04794% monopoison.................... 0.04790% rainstall..................... 0.04778% sandstall..................... 0.03418% hailoffense................... 0.03184% trapper....................... 0.02406% allweather.................... 0.02104% monograss..................... 0.01516% monofighting.................. 0.01320% hailstall..................... 0.00761% monoground.................... 0.00611% swagplay...................... 0.00487% Stalliness (mean: -0.249) |# -1.5|### |####### -1.0|############## |####################### -0.5|############################## |############################ 0.0|######################## |################## +0.5|########### |######## +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.58%