sun...........................66.81380% offense.......................61.84162% rain..........................61.40534% multiweather..................39.28563% balance.......................30.87598% trickroom.....................15.36130% tricksun......................15.02400% trickrain.....................13.69221% weatherless...................10.88675% hyperoffense.................. 5.56332% tailwind...................... 3.00113% semistall..................... 1.65704% sunoffense.................... 1.20736% rainoffense................... 1.08353% monotype...................... 0.30630% gravity....................... 0.15364% sand.......................... 0.14333% monowater..................... 0.14293% hail.......................... 0.06820% choice........................ 0.06725% monodragon.................... 0.06411% stall......................... 0.06204% sunstall...................... 0.05284% dragmag....................... 0.04066% sandoffense................... 0.03992% monofairy..................... 0.03866% monofire...................... 0.01706% trickhail..................... 0.01575% monoice....................... 0.01567% trapper....................... 0.01281% batonpass..................... 0.01142% hailoffense................... 0.01094% monoflying.................... 0.01067% monosteel..................... 0.00598% voltturn...................... 0.00577% monopsychic................... 0.00500% monopoison.................... 0.00204% mononormal.................... 0.00177% allweather.................... 0.00115% rainstall..................... 0.00109% tricksand..................... 0.00093% monorock...................... 0.00093% monoelectric.................. 0.00065% monobug....................... 0.00054% monodark...................... 0.00027% sandstall..................... 0.00008% monofighting.................. 0.00001% monograss..................... 0.00000% monoghost..................... 0.00000% swagplay...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.189) | -1.5|## |### -1.0|######## |################# -0.5|######################### |############################## 0.0|################## |################ +0.5|############# |######## +1.0|# |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.71%